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API > API/Plugins > API/Plugins/HTNPlanner
| Name | FHTNBuilder_Domain |
| Type | struct |
| Header File | /Engine/Plugins/AI/HTNPlanner/Source/HTNPlanner/Public/HTNBuilder.h |
| Include Path | #include "HTNBuilder.h" |
Syntax
struct FHTNBuilder_Domain
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| HTNBuilder.h | |||
FHTNBuilder_Domain
(
const TSharedPtr< FHTNDomain >& InDomain |
HTNBuilder.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompositeTasks | TMap< FName, FHTNBuilder_CompositeTask > | HTNBuilder.h | ||
| DomainInstance | TSharedPtr< FHTNDomain > | HTNBuilder.h | ||
| PrimitiveTasks | TMap< FName, FHTNBuilder_PrimitiveTask > | HTNBuilder.h | ||
| RootTaskName | FName | HTNBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHTNBuilder_CompositeTask & AddCompositeTask
(
const FName& TaskName |
HTNBuilder.h | ||
FHTNBuilder_PrimitiveTask & AddPrimitiveTask
(
const FName& TaskName |
HTNBuilder.h | ||
bool Compile() |
Optimizes stored information. After the Domain is compiled it's impossible to extend it | HTNBuilder.h | |
void Decompile() |
Using DomainInstance information populate this domain builder instance | HTNBuilder.h | |
FHTNBuilder_CompositeTask * FindCompositeTask
(
const FName& TaskName |
HTNBuilder.h | ||
FHTNBuilder_PrimitiveTask * FindPrimitiveTask
(
const FName& TaskName |
HTNBuilder.h | ||
FString GetDebugDescription() |
HTNBuilder.h | ||
FHTNBuilder_CompositeTask * GetRootAsCompositeTask() |
HTNBuilder.h | ||
FHTNBuilder_PrimitiveTask * GetRootAsPrimitiveTask() |
HTNBuilder.h | ||
void SetRootName
(
const FName InRootName |
HTNBuilder.h |