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API > API/Plugins > API/Plugins/GoogleARCoreServices > API/Plugins/GoogleARCoreServices/UGoogleARCoreServicesFunctionLib-
Description
Configure the current Unreal AR session with the desired GoogleARCoreServices configuration. If there is an running AR session, the configuration will take effect immediately. Otherwise, it will take effect when the next AR session is running.
| Name | ConfigGoogleARCoreServices |
| Type | function |
| Header File | /Engine/Plugins/Runtime/AR/Google/GoogleARCoreServices/Source/GoogleARCoreServices/Public/GoogleARCoreServicesFunctionLibrary.h |
| Include Path | #include "GoogleARCoreServicesFunctionLibrary.h" |
| Source | /Engine/Plugins/Runtime/AR/Google/GoogleARCoreServices/Source/GoogleARCoreServices/Private/GoogleARCoreServicesFunctionLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="GoogleARCoreServices|Configuration",
Meta=(Keywords="googlear ar service config"))
static bool ConfigGoogleARCoreServices
(
FGoogleARCoreServicesConfig ServiceConfig
)
True if GoogleARCoreServices is configured successfully. False if the configuration failed to apply.
Parameters
| Name | Remarks |
|---|---|
| ServiceConfig | The desired GoogleARCoreServices configuration. |