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API > API/Plugins > API/Plugins/GeometryScriptingEditor > API/Plugins/GeometryScriptingEditor/GeometryScript > API/Plugins/GeometryScriptingEditor/GeometryScript/UGeometryScriptL-
References
| Module | GeometryScriptingEditor |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/CreateNewAssetUtilityFunctions.h |
| Include | #include "GeometryScript/CreateNewAssetUtilityFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Private/CreateNewAssetUtilityFunctions.cpp |
static UStaticMesh &42; CreateNewStaticMeshAssetFromMesh
&40;
UDynamicMesh &42; FromDynamicMesh,
FString AssetPathAndName,
FGeometryScriptCreateNewStaticMeshAssetOptions Options,
EGeometryScriptOutcomePins & Outcome,
UGeometryScriptDebug &42; Debug
&41;
Remarks
Create a new StaticMesh asset from a DynamicMesh. Save the asset at the AssetPathAndName location.