Navigation
API > API/Plugins > API/Plugins/GeometryScriptingEditor > API/Plugins/GeometryScriptingEditor/GeometryScript > API/Plugins/GeometryScriptingEditor/GeometryScript/FGeometryScriptC-_3
Syntax
UPROPERTY (BlueprintReadWrite, Category=Options)
bool bUseOriginalVertexOrder
Remarks
Use the original vertex order found in the source data. This is useful if the inbound mesh was originally non-manifold, and needs to keep the non-manifold structure when re-created.