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API > API/Plugins > API/Plugins/GeometryScriptingEditor > API/Plugins/GeometryScriptingEditor/GeometryScript
References
| Module | GeometryScriptingEditor |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/CreateNewAssetUtilityFunctions.h |
| Include | #include "GeometryScript/CreateNewAssetUtilityFunctions.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FGeometryScriptCreateNewSkeletalMeshAssetOptions
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEnableRecomputeNormals | ||
| bool | bEnableRecomputeTangents | ||
| bool | bUseMeshBoneProportions | If true, will use the skeleton proportions (if availabale) stored in the dynamic mesh. | |
| TMap< FName, TObjectPtr< UMaterialInterface > > | Materials |