Navigation
API > API/Plugins > API/Plugins/GeometryScriptingEditor > API/Plugins/GeometryScriptingEditor/GeometryScript
References
| Module | GeometryScriptingEditor |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/EditorTextureMapFunctions.h |
| Include | #include "GeometryScript/EditorTextureMapFunctions.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FGeometryScriptChannelPackSource
Variables
| Type | Name | Description | |
|---|---|---|---|
| EGeometryScriptRGBAChannel | Channel | If Texture is not null, this determines which channel is read/sourced | |
| float | DefaultValue | If Texture is null, this value is read/sourced and the Channel and ReadGammaSpace values are ignored | |
| EGeometryScriptReadGammaSpace | ReadGammaSpace | If Texture is not null, this determines how the color data will be read/sourced | |
| TObjectPtr< UTexture2D > | Texture | The Texture which should be read/sourced. If null then the DefaultValue is used instead |