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API > API/Plugins > API/Plugins/GeometryScriptingEditor > API/Plugins/GeometryScriptingEditor/GeometryActors > API/Plugins/GeometryScriptingEditor/GeometryActors/AGeneratedDynamicMeshActor
Syntax
UPROPERTY (Category="DynamicMeshActor", EditAnywhere, BlueprintReadWrite)
bool bFrozen
Remarks
If true, the DynamicMeshComponent will be "Frozen" in its current state, and automatic rebuilding will be disabled. However the DynamicMesh can still be modified by explicitly-called functions/etc.