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API > API/Plugins > API/Plugins/GeometryScriptingEditor > API/Plugins/GeometryScriptingEditor/GeometryActors > API/Plugins/GeometryScriptingEditor/GeometryActors/AGeneratedDynamicMeshActor
References
| Module | GeometryScriptingEditor |
| Header | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryActors/GeneratedDynamicMeshActor.h |
| Include | #include "GeometryActors/GeneratedDynamicMeshActor.h" |
| Source | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingEditor/Private/GeometryActors/GeneratedDynamicMeshActor.cpp |
virtual void RebuildGeneratedMesh
(
UDynamicMesh * TargetMesh
)
Remarks
Overridable native event for when the generated Mesh should be rebuilt. This function will fire the OnRebuildGeneratedMesh event to the BP.