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API > API/Plugins > API/Plugins/GeometryScriptingEditor > API/Plugins/GeometryScriptingEditor/GeometryActors > API/Plugins/GeometryScriptingEditor/GeometryActors/AGeneratedDynamicMeshActor
References
| Module | GeometryScriptingEditor |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryActors/GeneratedDynamicMeshActor.h |
| Include | #include "GeometryActors/GeneratedDynamicMeshActor.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Private/GeometryActors/GeneratedDynamicMeshActor.cpp |
virtual void ExecuteRebuildGeneratedMeshIfPending&40;&41;
Remarks
This function will fire the OnRebuildGeneratedMesh event if the actor has been marked for a pending rebuild (eg via OnConstruction)