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API > API/Plugins > API/Plugins/GeometryScriptingEditor
| Name | FGeometryScriptCreateNewTexture2DAssetOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/CreateNewAssetUtilityFunctions.h |
| Include Path | #include "GeometryScript/CreateNewAssetUtilityFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptCreateNewTexture2DAssetOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOverwriteIfExists | bool | If true, overwrite any existing texture assets using the same AssetPathAndName | GeometryScript/CreateNewAssetUtilityFunctions.h |
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