| Channel |
EGeometryScriptRGBAChannel |
If Texture is not null, this determines which channel is read/sourced |
GeometryScript/EditorTextureMapFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| DefaultValue |
float |
If Texture is null, this value is read/sourced and the Channel and ReadGammaSpace values are ignored |
GeometryScript/EditorTextureMapFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Advanced
|
| ReadGammaSpace |
EGeometryScriptReadGammaSpace |
If Texture is not null, this determines how the color data will be read/sourced |
GeometryScript/EditorTextureMapFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| Texture |
TObjectPtr< UTexture2D > |
The Texture which should be read/sourced. If null then the DefaultValue is used instead |
GeometryScript/EditorTextureMapFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|