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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | UGeometryScriptLibrary_TextureMapFunctions |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/TextureMapFunctions.h |
| Include Path | #include "GeometryScript/TextureMapFunctions.h" |
Syntax
UCLASS (MinimalAPI, Meta=(ScriptName="GeometryScript_TextureUtils"))
class UGeometryScriptLibrary_TextureMapFunctions : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UGeometryScriptLibrary_TextureMapFunctions
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void SampleTexture2DAtUVPositions
(
FGeometryScriptUVList UVList, |
Samples the given TextureMap at the list of UV positions and returns the color at each position in ColorList output. | GeometryScript/TextureMapFunctions.h |
|
static void SampleTextureRenderTarget2DAtUVPositions
(
FGeometryScriptUVList UVList, |
Sample the the given TextureMap at the list of UV positions and return the color at each position in ColorList output. | GeometryScript/TextureMapFunctions.h |
|