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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | UGeometryScriptLibrary_MeshVoxelFunctions |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshVoxelFunctions.h |
| Include Path | #include "GeometryScript/MeshVoxelFunctions.h" |
Syntax
UCLASS (MinimalAPI, Meta=(ScriptName="GeometryScript_MeshVoxelProcessing"))
class UGeometryScriptLibrary_MeshVoxelFunctions : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UGeometryScriptLibrary_MeshVoxelFunctions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Debug | FGeometryScriptSolidifyOptionsUGeometryScriptDebug * | GeometryScript/MeshVoxelFunctions.h | ||
| Debug | FGeometryScriptMorphologyOptionsUGeometryScriptDebug * | GeometryScript/MeshVoxelFunctions.h | ||
| Options | FGeometryScriptSolidifyOptions | GeometryScript/MeshVoxelFunctions.h | ||
| Options | FGeometryScriptMorphologyOptions | GeometryScript/MeshVoxelFunctions.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static static UPARAM
(
DisplayName |
Replaces the mesh with a voxelized-and-meshed approximation (VoxWrap operation). | GeometryScript/MeshVoxelFunctions.h |
|
static static UPARAM
(
DisplayName |
Replaces the mesh with an SDF-based offset mesh approximation (VoxOffset operation). | GeometryScript/MeshVoxelFunctions.h |
|