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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/UGeometryScriptLibrary_MeshSubdi-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static static UPARAM
(
DisplayName |
Apply PN Tessellation to the Target Mesh as controlled by the Tessellation Level and the Options. | GeometryScript/MeshSubdivideFunctions.h |
|
static static UPARAM
(
DisplayName |
Apply Uniform Tessellation to the Target Mesh as controlled by the Tessellation Level and the Options. | GeometryScript/MeshSubdivideFunctions.h |
|
static static UPARAM
(
DisplayName |
Selectively Tessellate a Selection of the Target Mesh or possibly the entire mesh as controlled by the Options. | GeometryScript/MeshSubdivideFunctions.h |
|
UPARAM(DisplayName)
Description
Apply PN Tessellation to the Target Mesh as controlled by the Tessellation Level and the Options.
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSubdivideFunctions.h |
| Include Path | #include "GeometryScript/MeshSubdivideFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|Subdivide",
Meta=(ScriptMethod, DisplayName="Apply PN Tessellation"))
static static UPARAM
(
DisplayName
)
UPARAM(DisplayName)
Description
Apply Uniform Tessellation to the Target Mesh as controlled by the Tessellation Level and the Options.
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSubdivideFunctions.h |
| Include Path | #include "GeometryScript/MeshSubdivideFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|Subdivide", Meta=(ScriptMethod))
static static UPARAM
(
DisplayName
)
UPARAM(DisplayName)
Description
Selectively Tessellate a Selection of the Target Mesh or possibly the entire mesh as controlled by the Options.
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSubdivideFunctions.h |
| Include Path | #include "GeometryScript/MeshSubdivideFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|Subdivide", Meta=(ScriptMethod))
static static UPARAM
(
DisplayName
)
Parameters
| Name | Remarks |
|---|---|
| Selection | selects the triangles of the mesh to be tessellated. |
| Options | controls the behavior of the tessellation if the Selection is empty. |
| TessellationLevel | determines the amount of tessellation |