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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/UGeometryScriptLibrary_MeshSelec-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static static UPARAM
(
DisplayName |
Create a Selection of the given SelectionType that contains all the mesh elements of TargetMesh | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Create a Selection of the SelectionType that contains all mesh elements referencing triangles with the given Material ID | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Create a Selection of the SelectionType that contains all mesh elements referencing triangles with the given PolyGroup ID in the given GroupLayer | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Convert a Mesh Selection to a different Type (eg Vertices to Triangles, etc) By default, Vertices map to Triangle one-rings, and Triangles to all contained vertices. | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Create a Mesh Selection from the IndexArray. | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Create a Mesh Selection from the IndexSet. | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Convert a Mesh Selection to an Index Array | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Create a Mesh Selection from the Index List. | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Convert a Mesh Selection to an Index List | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Create a new Mesh Selection of the SelectionType for the TargetMesh by finding all elements contained in the Box. | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Create a new Mesh Selection of the SelectionType for the TargetMesh by finding all elements contained in the Sphere. | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Create a new Mesh Selection of the SelectionType for the TargetMesh by finding all elements on the "positive" side of a Plane | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Create a new Mesh Selection of the SelectionType for the TargetMesh by finding all elements that have a normal vector that is within an angular deviation threshold from the given Normal. | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Create a new Selection, for the TargetMesh, of all 'sharp' edges where the edge's adjacent triangle normals differ by at least MinAngleDeg | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Create a new Selection, for the TargetMesh, of all edges seams in the mesh normal topology i.e., where normals can be different across the edge | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Create a new Selection, for the TargetMesh, of all mesh boundary edges | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Create a new BoundarySelection, for the TargetMesh, of the edges on the boundary of another Selection | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Create a new Mesh Selection of UV seam edges for the TargetMesh | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Create a new Mesh Selection of PolyGroup boundary edges for the TargetMesh | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Create a new Mesh Selection of the SelectionType for the TargetMesh by finding all elements inside a second SelectionMesh For Triangle and PolyGroup selections the triangle facet normal is used, for Vertex selections the per-vertex averaged normal is used. | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Invert the Selection on the TargetMesh, ie select what is not currently selected | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Expand the Selection on the TargetMesh to connected regions and return the NewSelection | GeometryScript/MeshSelectionFunctions.h |
|
static static UPARAM
(
DisplayName |
Grow or Shrink the Selection on the TargetMesh to connected neighbours. | GeometryScript/MeshSelectionFunctions.h |
|
FGeometryScriptGroupLayer UPARAM
(
DisplayName |
GeometryScript/MeshSelectionFunctions.h | ||
FGeometryScriptMeshSelectionFBoxEGeometryScriptMeshSelectionType bool UPARAM
(
DisplayName |
GeometryScript/MeshSelectionFunctions.h | ||
FGeometryScriptMeshSelectionFVector double EGeometryScriptMeshSelectionType bool UPARAM
(
DisplayName |
GeometryScript/MeshSelectionFunctions.h | ||
FGeometryScriptMeshSelectionFVectorFVectorEGeometryScriptMeshSelectionType bool UPARAM
(
DisplayName |
GeometryScript/MeshSelectionFunctions.h | ||
FGeometryScriptMeshSelectionFVector double EGeometryScriptMeshSelectionType bool UPARAM
(
DisplayName |
GeometryScript/MeshSelectionFunctions.h | ||
FGeometryScriptMeshSelection UPARAM
(
DisplayName |
GeometryScript/MeshSelectionFunctions.h | ||
UDynamicMeshFGeometryScriptMeshSelectionFTransformEGeometryScriptMeshSelectionType bool double double UPARAM
(
DisplayName |
GeometryScript/MeshSelectionFunctions.h |
UPARAM(DisplayName)
Description
Create a Selection of the given SelectionType that contains all the mesh elements of TargetMesh
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection", Meta=(ScriptMethod))
static static UPARAM
(
DisplayName
)
UPARAM(DisplayName)
Description
Create a Selection of the SelectionType that contains all mesh elements referencing triangles with the given Material ID
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection", Meta=(ScriptMethod))
static static UPARAM
(
DisplayName
)
UPARAM(DisplayName)
Description
Create a Selection of the SelectionType that contains all mesh elements referencing triangles with the given PolyGroup ID in the given GroupLayer
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection", Meta=(ScriptMethod))
static static UPARAM
(
DisplayName
)
UPARAM(DisplayName)
Description
Convert a Mesh Selection to a different Type (eg Vertices to Triangles, etc) By default, Vertices map to Triangle one-rings, and Triangles to all contained vertices. If bAllowPartialInclusion is disabled, then more restrictive conversions are performed, as follows: For To-Vertices, only include vertices where all one-ring triangles or edges are included in FromSelection. For To-Edges, only include edges where all adjacent triangles or vertices are included in FromSelection For To-Triangles, only include triangles where all tri vertices or edges are included in FromSelection. For To-PolyGroups, only include groups where all group triangles are touched by FromSelection (Note: The To-PolyGroups rule allows vertex and edge selections that miss some vertices or edges, as long as they touch all the polygroup triangles.)
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection", Meta=(ScriptMethod))
static static UPARAM
(
DisplayName
)
Parameters
| Name | Remarks |
|---|---|
| bAllowPartialInclusion | if false, perform more limited selection conversion as described above |
UPARAM(DisplayName)
Description
Create a Mesh Selection from the IndexArray.
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection", Meta=(ScriptMethod))
static static UPARAM
(
DisplayName
)
Parameters
| Name | Remarks |
|---|---|
| SelectionType | type of indices specified in the selection |
UPARAM(DisplayName)
Description
Create a Mesh Selection from the IndexSet.
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection", Meta=(ScriptMethod))
static static UPARAM
(
DisplayName
)
Parameters
| Name | Remarks |
|---|---|
| SelectionType | type of indices specified in the selection |
UPARAM(DisplayName)
Description
Convert a Mesh Selection to an Index Array
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection", Meta=(ScriptMethod))
static static UPARAM
(
DisplayName
)
Parameters
| Name | Remarks |
|---|---|
| ConvertToType | optional parameter specifying the type of Index List to convert to. If Set to Any, no conversion will be performed. |
UPARAM(DisplayName)
Description
Create a Mesh Selection from the Index List. For cases where the IndexList Type does not match the SelectionType, ConvertMeshSelection with bAllowPartialInclusion=true is used to convert.
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection", Meta=(ScriptMethod))
static static UPARAM
(
DisplayName
)
Parameters
| Name | Remarks |
|---|---|
| SelectionType | type of indices desired in the Output selection |
UPARAM(DisplayName)
Description
Convert a Mesh Selection to an Index List
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection", Meta=(ScriptMethod))
static static UPARAM
(
DisplayName
)
Parameters
| Name | Remarks |
|---|---|
| ConvertToType | optional parameter specifying the type of Index List to convert to. If Set to Any, no conversion will be performed. |
UPARAM(DisplayName)
Description
Create a new Mesh Selection of the SelectionType for the TargetMesh by finding all elements contained in the Box.
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection",
Meta=(ScriptMethod, AdvancedDisplay="MinNumTrianglePoints"))
static static UPARAM
(
DisplayName
)
Parameters
| Name | Remarks |
|---|---|
| bInvert | return a selection of all elements not in the Box |
| MinElementVertices | number of vertices of a triangle or edge that must be in the box for it to be selected (clamped to 1-3 for tri; 1-2 for edge) |
UPARAM(DisplayName)
Description
Create a new Mesh Selection of the SelectionType for the TargetMesh by finding all elements contained in the Sphere.
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection",
Meta=(ScriptMethod, AdvancedDisplay="MinNumTrianglePoints"))
static static UPARAM
(
DisplayName
)
Parameters
| Name | Remarks |
|---|---|
| SphereOrigin | center point of the Sphere |
| SphereRadius | radius of the Sphere |
| bInvert | return a selection of all elements not in the Sphere |
| MinElementVertices | number of vertices of a triangle or edge that must be in the Sphere for it to be selected (clamped to 1-3 for tri; 1-2 for edge) |
UPARAM(DisplayName)
Description
Create a new Mesh Selection of the SelectionType for the TargetMesh by finding all elements on the "positive" side of a Plane
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection",
Meta=(ScriptMethod, AdvancedDisplay="MinNumTrianglePoints"))
static static UPARAM
(
DisplayName
)
Parameters
| Name | Remarks |
|---|---|
| PlaneOrigin | center point of the Plane |
| PlaneNormal | normal vector for the Plane |
| bInvert | return a selection of all elements on the other (negative) side of the Plane |
| MinElementVertices | number of vertices of a triangle or edge that must be on the positive Plane side to be selected (clamped to 1-3 for tri; 1-2 for edge) |
UPARAM(DisplayName)
Description
Create a new Mesh Selection of the SelectionType for the TargetMesh by finding all elements that have a normal vector that is within an angular deviation threshold from the given Normal. For Triangle and PolyGroup selections the triangle facet normal is used, for Vertex selections the per-vertex averaged normal is used.
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection",
Meta=(ScriptMethod, AdvancedDisplay="MinNumTrianglePoints"))
static static UPARAM
(
DisplayName
)
Parameters
| Name | Remarks |
|---|---|
| Normal | normal/direction vector to measure against |
| MaxAngleDeg | maximum angular deviation from Normal, in degrees |
| bInvert | return a selection of all elements not within the given deviation |
| MinElementVertices | number of vertices of a triangle or edge that must be within the angular deviation for it to be selected (clamped to 1-3 for tri; 1-2 for edge) |
UPARAM(DisplayName)
Description
Create a new Selection, for the TargetMesh, of all 'sharp' edges where the edge's adjacent triangle normals differ by at least MinAngleDeg
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection", Meta=(ScriptMethod))
static static UPARAM
(
DisplayName
)
UPARAM(DisplayName)
Description
Create a new Selection, for the TargetMesh, of all edges seams in the mesh normal topology i.e., where normals can be different across the edge
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection", Meta=(ScriptMethod))
static static UPARAM
(
DisplayName
)
UPARAM(DisplayName)
Description
Create a new Selection, for the TargetMesh, of all mesh boundary edges
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection", Meta=(ScriptMethod))
static static UPARAM
(
DisplayName
)
UPARAM(DisplayName)
Description
Create a new BoundarySelection, for the TargetMesh, of the edges on the boundary of another Selection
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection", Meta=(ScriptMethod))
static static UPARAM
(
DisplayName
)
Parameters
| Name | Remarks |
|---|---|
| bExcludeMeshBoundaryEdges | If true, do not include Selection boundary edges if they are also mesh boundary edges |
UPARAM(DisplayName)
Description
Create a new Mesh Selection of UV seam edges for the TargetMesh
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection",
Meta=(ScriptMethod, DisplayName="Select Mesh UV Seam Edges"))
static static UPARAM
(
DisplayName
)
Parameters
| Name | Remarks |
|---|---|
| UVChannel | Seams will be found with respect to this UV Channel |
| bHaveValidUVs | If false, the requested UV Channel was not present on the TargetMesh |
| bExcludeMeshBoundaryEdges | If true, do not include mesh boundary edges in the selection; otherwise, they will be included. |
UPARAM(DisplayName)
Description
Create a new Mesh Selection of PolyGroup boundary edges for the TargetMesh
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection",
Meta=(ScriptMethod, DisplayName="Select Mesh PolyGroup Boundary Edges"))
static static UPARAM
(
DisplayName
)
Parameters
| Name | Remarks |
|---|---|
| GroupLayer | PolyGroup layer to reference |
| bExcludeMeshBoundaryEdges | If true, do not include mesh boundary edges in the selection; otherwise, they will be included. |
UPARAM(DisplayName)
Description
Create a new Mesh Selection of the SelectionType for the TargetMesh by finding all elements inside a second SelectionMesh For Triangle and PolyGroup selections the triangle facet normal is used, for Vertex selections the per-vertex averaged normal is used.
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection",
Meta=(ScriptMethod, AdvancedDisplay="MinNumTrianglePoints"))
static static UPARAM
(
DisplayName
)
Parameters
| Name | Remarks |
|---|---|
| SelectionMeshTransform | Transform applied to SelectionMesh for inside/outside testing |
| bInvert | return a selection of all elements not within the given deviation |
| ShellDistance | If > 0, points within this distance from SelectionMesh will also be considered "inside" |
| WindingThreshold | Threshold used for Fast Mesh Winding Number inside/outside test (range is [0,1], with 1 being "inside") |
| MinElementVertices | number of vertices of a triangle or edge that must be within the selection mesh for it to be selected (clamped to 1-3 for tri; 1-2 for edge) |
UPARAM(DisplayName)
Description
Invert the Selection on the TargetMesh, ie select what is not currently selected
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection", Meta=(ScriptMethod))
static static UPARAM
(
DisplayName
)
Parameters
| Name | Remarks |
|---|---|
| bOnlyToConnected | if true, the inverse is limited to mesh areas geometrically connected to the Selection, instead of the entire mesh |
UPARAM(DisplayName)
Description
Expand the Selection on the TargetMesh to connected regions and return the NewSelection
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection", Meta=(ScriptMethod))
static static UPARAM
(
DisplayName
)
Parameters
| Name | Remarks |
|---|---|
| ConnectionType | defines what "connected" means, ie purely geometric connection, or some additional constraint like same MaterialIDs/etc |
UPARAM(DisplayName)
Description
Grow or Shrink the Selection on the TargetMesh to connected neighbours. For Vertex selections, Expand includes vertices in one-ring of selected vertices, and Contract removes any vertices with a one-ring neighbour that is not selected For Triangle selections, Add/Remove Triangles connected to selected Triangles For PolyGroup selections, Add/Remove PolyGroups connected to selected PolyGroups
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|MeshSelection", Meta=(ScriptMethod))
static static UPARAM
(
DisplayName
)
Parameters
| Name | Remarks |
|---|---|
| Iterations | number of times to Expand/Contract the Selection. Valid range is [0,100] where 0 is a no-op. |
| bContract | if true selection contracts instead of growing |
| bOnlyExpandToFaceNeighbours | if true, only adjacent Triangles/PolyGroups directly connected by an edge are added, vs connected to any selected vertex |
UPARAM(DisplayName)
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
FGeometryScriptGroupLayer UPARAM
(
DisplayName
)
UPARAM(DisplayName)
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
FGeometryScriptMeshSelection FBoxEGeometryScriptMeshSelectionType bool UPARAM
(
DisplayName
)
UPARAM(DisplayName)
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
FGeometryScriptMeshSelection FVector double EGeometryScriptMeshSelectionType bool UPARAM
(
DisplayName
)
UPARAM(DisplayName)
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
FGeometryScriptMeshSelection FVectorFVectorEGeometryScriptMeshSelectionType bool UPARAM
(
DisplayName
)
UPARAM(DisplayName)
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
FGeometryScriptMeshSelection FVector double EGeometryScriptMeshSelectionType bool UPARAM
(
DisplayName
)
UPARAM(DisplayName)
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
FGeometryScriptMeshSelection UPARAM
(
DisplayName
)
UPARAM(DisplayName)
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionFunctions.h" |
UDynamicMesh FGeometryScriptMeshSelection FTransformEGeometryScriptMeshSelectionType bool double double UPARAM
(
DisplayName
)