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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | UGeometryScriptLibrary_MeshPoolFunctions |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshPoolFunctions.h |
| Include Path | #include "GeometryScript/MeshPoolFunctions.h" |
Syntax
UCLASS (MinimalAPI, Meta=(ScriptName="GeometryScript_MeshPoolUtility"))
class UGeometryScriptLibrary_MeshPoolFunctions : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UGeometryScriptLibrary_MeshPoolFunctions
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DiscardGlobalMeshPool() |
Fully clear/destroy the current global mesh pool, allowing it and all its meshes to be garbage collected | GeometryScript/MeshPoolFunctions.h |
|
static static UPARAM
(
DisplayName |
Access a global compute mesh pool (created on first access) | GeometryScript/MeshPoolFunctions.h |
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