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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/UGeometryScriptLibrary_Collision-
Description
Set a static mesh as the custom collision for another static mesh to use. Note: Only works if editor-only data is available.
| Name | SetStaticMeshCustomComplexCollision |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/CollisionFunctions.h |
| Include Path | #include "GeometryScript/CollisionFunctions.h" |
| Source | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Private/CollisionFunctions.cpp |
UFUNCTION (BlueprintCallable, Category="GeometryScript|Collision")
static bool SetStaticMeshCustomComplexCollision
(
UStaticMesh * StaticMeshAsset,
UStaticMesh * StaticMeshCollisionAsset,
bool bEmitTransaction,
bool bMarkCollisionAsCustomized,
UGeometryScriptDebug * Debug
)
true on success.