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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/UGeometryScriptL-_3
Description
Offset the location of all Transforms by Offset in the given Direction, either locally in the space of the transform or in world space. For example, this can offset mesh surface samples along the surface normal direction.
| Name | OffsetTransforms |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/PointSetFunctions.h |
| Include Path | #include "GeometryScript/PointSetFunctions.h" |
| Source | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Private/PointSetFunctions.cpp |
UFUNCTION (BlueprintCallable, Category="GeometryScript|PointSet")
static void OffsetTransforms
(
UPARAM TArray < FTransform > & Transforms,
double Offset,
FVector Direction,
EGeometryScriptCoordinateSpace Space
)