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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | UGeometryScriptLibrary_MeshSelectionQueryFunctions |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionQueryFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionQueryFunctions.h" |
Syntax
UCLASS (MinimalAPI, Meta=(ScriptName="GeometryScript_MeshSelectionQueries"))
class UGeometryScriptLibrary_MeshSelectionQueryFunctions : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UGeometryScriptLibrary_MeshSelectionQueryFunctions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFoundErrors | FGeometryScriptMeshSelectionTArray< FGeometryScriptIndexList > TArray< FGeometryScriptPolyPath > int bool & | GeometryScript/MeshSelectionQueryFunctions.h | ||
| bIsEmpty | FGeometryScriptMeshSelectionFBox bool & | GeometryScript/MeshSelectionQueryFunctions.h | ||
| Debug | FGeometryScriptMeshSelectionFBox bool UGeometryScriptDebug * | GeometryScript/MeshSelectionQueryFunctions.h | ||
| Debug | FGeometryScriptMeshSelectionTArray< FGeometryScriptIndexList > TArray< FGeometryScriptPolyPath > int bool UGeometryScriptDebug * | GeometryScript/MeshSelectionQueryFunctions.h | ||
| IndexLoops | FGeometryScriptMeshSelectionTArray< FGeometryScriptIndexList > & | GeometryScript/MeshSelectionQueryFunctions.h | ||
| NumLoops | FGeometryScriptMeshSelectionTArray< FGeometryScriptIndexList > TArray< FGeometryScriptPolyPath > int & | GeometryScript/MeshSelectionQueryFunctions.h | ||
| PathLoops | FGeometryScriptMeshSelectionTArray< FGeometryScriptIndexList > TArray< FGeometryScriptPolyPath > & | GeometryScript/MeshSelectionQueryFunctions.h | ||
| Selection | FGeometryScriptMeshSelection | GeometryScript/MeshSelectionQueryFunctions.h | ||
| SelectionBounds | FGeometryScriptMeshSelectionFBox & | GeometryScript/MeshSelectionQueryFunctions.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static static UPARAM
(
DisplayName |
Get the 3D Bounding Box of a Mesh Selection, ie bounding box of vertices contained in the Selection | GeometryScript/MeshSelectionQueryFunctions.h |
|
static static UPARAM
(
DisplayName |
Compute the set of Vertex Loops bordering a Mesh Selection. | GeometryScript/MeshSelectionQueryFunctions.h |
|