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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript
Inheritance Hierarchy
- UBlueprintFunctionLibrary
- UGeometryScriptLibrary_TransformFunctions
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/ShapeFunctions.h |
| Include | #include "GeometryScript/ShapeFunctions.h" |
Syntax
UCLASS (Meta=(ScriptName="GeometryScript_Transform"))
class UGeometryScriptLibrary_TransformFunctions : public UBlueprintFunctionLibrary
Variables
| Type | Name | Description | |
|---|---|---|---|
| EGeometryScriptAxis | Axis | ||
| FVectorFVector bool | bTangentIsX | ||
| FVectorFVector | TangentAxis | ||
| FVector | ZAxis |
Functions
| Type | Name | Description | |
|---|---|---|---|
| static | UPARAM
(
DisplayName |
Create a Transform at the given Location, with the ZAxis vector as the Z axis of the Transform. | |
| static | UPARAM
(
DisplayName |
Create a Transform at the given Location, with the ZAxis vector as the Z axis of the Transform, and the X or Y axis oriented to the Tangent vector, based on the bTangentIsX parameter. | |
| static | UPARAM
(
DisplayName |
Get the Vector for the direction of the X/Y/Z axis of the Transform, ie the Vector resulting from transforming the unit direction vectors (1,0,0) / etc | |
| static | UPARAM
(
DisplayName |
Get the Ray at the Transform Location aligned with the direction of the X/Y/Z axis of the Transform, ie the Direction Vector resulting from transforming the unit direction vectors (1,0,0) / etc | |
| static | UPARAM
(
DisplayName |
Get the Plane at the Transform Location with the Plane Normal aligned with the direction of the X/Y/Z axis of the Transform, ie the Direction Vector resulting from transforming the unit direction vectors (1,0,0) / etc |