Navigation
API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UGeometryScriptLibrary_TransformFunctions
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/ShapeFunctions.h |
| Include | #include "GeometryScript/ShapeFunctions.h" |
Syntax
UCLASS&40;Meta&61;&40;ScriptName&61;"GeometryScript_Transform"&41;&41;
class UGeometryScriptLibrary_TransformFunctions : public UBlueprintFunctionLibrary
Functions
| Type | Name | Description | |
|---|---|---|---|
| FPlane | GetTransformAxisPlane
(
FTransform Transform, |
Get the Plane at the Transform Location with the Plane Normal aligned with the direction of the X/Y/Z axis of the Transform, ie the Direction Vector resulting from transforming the unit direction vectors (1,0,0) / etc | |
| FRay | GetTransformAxisRay
(
FTransform Transform, |
Get the Ray at the Transform Location aligned with the direction of the X/Y/Z axis of the Transform, ie the Direction Vector resulting from transforming the unit direction vectors (1,0,0) / etc | |
| FVector | GetTransformAxisVector
(
FTransform Transform, |
Get the Vector for the direction of the X/Y/Z axis of the Transform, ie the Vector resulting from transforming the unit direction vectors (1,0,0) / etc | |
| FTransform | MakeTransformFromAxes
(
FVector Location, |
Create a Transform at the given Location, with the ZAxis vector as the Z axis of the Transform, and the X or Y axis oriented to the Tangent vector, based on the bTangentIsX parameter. | |
| FTransform | MakeTransformFromZAxis
(
FVector Location, |
Create a Transform at the given Location, with the ZAxis vector as the Z axis of the Transform, and the X or Y axis oriented to the Tangent vector, based on the bTangentIsX parameter. |