Navigation
API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UGeometryScriptLibrary_SceneUtilityFunctions
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/SceneUtilityFunctions.h |
| Include | #include "GeometryScript/SceneUtilityFunctions.h" |
Syntax
UCLASS&40;Meta&61;&40;ScriptName&61;"GeometryScript_SceneUtils"&41;&41;
class UGeometryScriptLibrary_SceneUtilityFunctions : public UBlueprintFunctionLibrary
Functions
| Type | Name | Description | |
|---|---|---|---|
| UDynamicMesh * | CopyCollisionMeshesFromObject
(
UObject* FromObject, |
Extract the Collision Geometry from FromObject and copy/approximate it with meshes stored in ToDynamicMesh. | |
| UDynamicMesh * | CopyMeshFromComponent
(
USceneComponent* Component, |
Copy the mesh from a given Component to a Dynamic Mesh. | |
| UDynamicMeshPool * | Create a new UDynamicMeshPool object. | ||
| void | SetComponentMaterialList
(
UPrimitiveComponent* Component, |
Configure the Material set on a PrimitiveComponent, by repeatedly calling SetMaterial. |