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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript
Inheritance Hierarchy
- UBlueprintFunctionLibrary
- UGeometryScriptLibrary_MeshVertexColorFunctions
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshVertexColorFunctions.h |
| Include | #include "GeometryScript/MeshVertexColorFunctions.h" |
Syntax
UCLASS (Meta=(ScriptName="GeometryScript_VertexColors"))
class UGeometryScriptLibrary_MeshVertexColorFunctions : public UBlueprintFunctionLibrary
Variables
Functions
| Type | Name | Description | |
|---|---|---|---|
| static | UPARAM
(
DisplayName |
Set all vertex colors (optionally specific channels) in the TargetMesh VertexColor Overlay to a constant value | |
| static | UPARAM
(
DisplayName |
Set the colors in the TargetMesh VertexColor Overlay identified by the Selection to a constant value. | |
| static | UPARAM
(
DisplayName |
Set all vertex colors in the TargetMesh VertexColor Overlay to the specified per-vertex colors | |
| static | UPARAM
(
DisplayName |
Get a list of single vertex colors for each mesh vertex in the TargetMesh, derived from the VertexColor Overlay. | |
| static | UPARAM
(
DisplayName |
Apply a SRGB to Linear color transformation on all vertex colors on the mesh. | |
| static | UPARAM
(
DisplayName |
Apply a Linear to SRGB color transformation on all vertex colors on the mesh. | |
| static | UPARAM
(
DisplayName |
Blur the color attribute of the mesh. |