Navigation
API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript
Inheritance Hierarchy
- UBlueprintFunctionLibrary
- UGeometryScriptLibrary_MeshSamplingFunctions
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSamplingFunctions.h |
| Include | #include "GeometryScript/MeshSamplingFunctions.h" |
Syntax
UCLASS (Meta=(ScriptName="GeometryScript_MeshSampling"))
class UGeometryScriptLibrary_MeshSamplingFunctions : public UBlueprintFunctionLibrary
Variables
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ComputeRenderCaptureCamerasForBox
(
TArray< FGeometryScriptRenderCaptureCamera >& Cameras, |
Compute a set of Render Capture Cameras to capture a scene within the given Box | |
| void | ComputeRenderCapturePointSampling
(
TArray< FTransform >& Samples, |
Compute oriented sample points on the visible surfaces of the given Actors The Samples are computed using Render Capture from the given virtual Cameras | |
| static | UPARAM
(
DisplayName |
Compute a set of sample points lying on the surface of TargetMesh based on the provided sampling Options. | |
| static | UPARAM
(
DisplayName |
Compute a set of sample points lying on the surface of TargetMesh based on the provided sampling Options and NonUniformOptions. | |
| static | UPARAM
(
DisplayName |
Compute a set of sample points lying on the surface of TargetMesh based on the provided sampling Options and NonUniformOptions. |