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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript
Inheritance Hierarchy
- UBlueprintFunctionLibrary
- UGeometryScriptLibrary_MeshDeformFunctions
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshDeformFunctions.h |
| Include | #include "GeometryScript/MeshDeformFunctions.h" |
Syntax
UCLASS (Meta=(ScriptName="GeometryScript_MeshDeformers"))
class UGeometryScriptLibrary_MeshDeformFunctions : public UBlueprintFunctionLibrary
Variables
Functions
| Type | Name | Description | |
|---|---|---|---|
| static | UPARAM
(
DisplayName |
Applies a Bend Warp around an axis defined by the Bend Orientation transform. | |
| static | UPARAM
(
DisplayName |
Applies a twist warp around an axis defined by the Twist Orientation transform. | |
| static | UPARAM
(
DisplayName |
Applies a Flare/Bulge warp around an axis defined by the Flare Orientation transform. | |
| static | UPARAM
(
DisplayName |
Applies various simple math-function-based warps around an axis defined by the Warp Orientation transform, currently a 1D or 2D sine-wave with arbitrary orientation may be selected by WarpType. | |
| static | UPARAM
(
DisplayName |
Applies 3D Perlin noise displacement to the Target Mesh. | |
| static | UPARAM
(
DisplayName |
Applies a number of iterations of mesh smoothing to a Dynamic Mesh. | |
| static | UPARAM
(
DisplayName |
Applies a displacement to a Dynamic Mesh based on a Texture2D and a UV Channel. | |
| static | UPARAM
(
DisplayName |
Add the vectors in VectorList, scaled by Magnitude, to the vertex positions in Target Mesh. | |
| UTexture2D FGeometryScriptMeshSelectionFGeometryScriptDisplaceFromTextureOptions | UPARAM
(
DisplayName |