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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBoneWeightFunctions.h |
| Include | #include "GeometryScript/MeshBoneWeightFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptSmoothBoneWeightsOptions
Variables
| Type | Name | Description | |
|---|---|---|---|
| EGeometryScriptSmoothBoneWeightsType | DistanceWeighingType | The type of algorithm to use for computing the bone weight for each vertex | |
| int32 | MaxInfluences | Maximum number of bones that contribute to each weight. | |
| float | Stiffness | How rigid the binding should be. | |
| int32 | VoxelResolution | The resolution to build the voxelized representation of the mesh, for computing geodesic distance. |