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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/GeometryScriptTypes.h |
| Include | #include "GeometryScript/GeometryScriptTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptSimpleCollisionTriangulationOptions
Remarks
Settings to control the triangulation of simple collision primitives used for conversion to mesh or convex hull geometry.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bApproximateLevelSetsWithCubes | Whether to cheaply approximate level sets with cubes. Otherwise, will use marching cubes. | |
| int32 | CapsuleCircleSteps | When triangulating a capsule, number of vertices to use for the circular cross-sections. | |
| int32 | CapsuleHemisphereSteps | When triangulating a capsule's spherical endcaps, number of vertices to use on the arcs across the endcaps. | |
| int32 | SphereStepsPerSide | When triangulating a sphere by deforming a cube to the sphere, number of vertices to use along each edge of the cube. |