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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/FGeometryScriptMeshSelection
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/GeometryScriptSelectionTypes.h |
| Include | #include "GeometryScript/GeometryScriptSelectionTypes.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/GeometryScriptSelectionTypes.cpp |
void ProcessByTriangleID
&40;
const UE::Geometry::FDynamicMesh3 & Mesh,
TFunctionRef< void(int32)> PerTriangleFunc,
bool bProcessAllTrisIfSelectionEmpty
&41; const
Remarks
Call PerTriangleFunc for each TriangleID in the Selection. For Vertex Selections, Vertex one-rings are enumerated and accumulated in a TSet. For PolyGroup Selections, a full mesh iteration is used to find all Triangles in the groups.