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bool |
bApplyFilterBox |
If true the set of beveled PolyGroup edges is limited to those that are fully or partially contained within the (transformed) FilterBox |
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float |
BevelDistance |
Distance that each beveled mesh edge is inset from it's initial position |
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bool |
bFullyContained |
If true, then only PolyGroup edges that are fully contained within the filter box will be beveled, otherwise the edge will be beveled if any vertex is within the filter box. |
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bool |
bInferMaterialID |
If true, when faces on either side of a beveled mesh edges have the same Material ID, beveled edge will be set to that Material ID. |
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FBox |
FilterBox |
Bounding Box used for edge filtering |
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FTransform |
FilterBoxTransform |
Transform applied to the FilterBox |
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float |
RoundWeight |
Roundness of the bevel. Ignored if Subdivisions = 0. |
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int |
SetMaterialID |
Material ID to set on the new faces introduced by bevel operation, unless bInferMaterialID=true and non-ambiguous MaterialID can be inferred from adjacent faces |
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int |
Subdivisions |
Number of edge loops added along the bevel faces |