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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshAssetFunctions.h |
| Include | #include "GeometryScript/MeshAssetFunctions.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FGeometryScriptCopyMeshToAssetOptions
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bApplyNaniteSettings | If enabled, NaniteSettings will be applied to the target Asset if possible | |
| bool | bDeferMeshPostEditChange | ||
| bool | bEmitTransaction | ||
| bool | bEnableRecomputeNormals | ||
| bool | bEnableRecomputeTangents | ||
| bool | bEnableRemoveDegenerates | ||
| bool | bReplaceMaterials | ||
| FGeometryScriptNaniteOptions | NaniteSettings | Replaced FGeometryScriptNaniteOptions with usage of Engine FMeshNaniteSettings | |
| TArray< TObjectPtr< UMaterialInterface > > | NewMaterials | ||
| TArray< FName > | NewMaterialSlotNames | ||
| FMeshNaniteSettings | NewNaniteSettings | Nanite Settings applied to the target Asset, if bApplyNaniteSettings = true |