 |
EGeometryScriptBakeBitDepth |
BitDepth |
The bit depth for each channel of the generated textures |
 |
bool |
bProjectionInWorldSpace |
If true, uses the world space positions for the projection from target mesh to source mesh, otherwise it uses their object space positions. |
 |
EGeometryScriptBakeFilteringType |
FilteringType |
Filtering Type to perform on samples |
 |
float |
ProjectionDistance |
Maximum allowed distance for the projection from target mesh to source mesh for the sample to be considered valid. |
 |
EGeometryScriptBakeResolution |
Resolution |
The pixel resolution of the generated textures |
 |
TObjectPtr< UTexture2D > |
SampleFilterMask |
Mask texture for filtering out samples/pixels from the output texture |
 |
EGeometryScriptBakeSamplesPerPixel |
SamplesPerPixel |
Number of samples per pixel |