 |
bool |
bBaseColorMap |
|
 |
bool |
bEmissiveMap |
|
 |
bool |
bMetallicMap |
|
 |
bool |
bNormalMap |
World space normal map |
 |
bool |
bOpacityMap |
|
 |
bool |
bPackedMRSMap |
Packed Metallic/Roughness/Specular Map. If this is true the separated channel booleans are ignored |
 |
bool |
bRenderCaptureAntiAliasing |
Whether to use anti-aliasing in the render captures, this may introduce artefacts if pixels at different scene depths get blended |
 |
bool |
bRoughnessMap |
|
 |
bool |
bSpecularMap |
|
 |
bool |
bSubsurfaceColorMap |
|
 |
float |
CleanupTolerance |
This threshold is used to detect occlusion artefacts (e.g., silhouettes/blotches in the base color) so that texels exhibiting them can be cleaned up i.e., rejected and filled in using the values of nearby valid texels instead. |
 |
double |
FieldOfViewDegrees |
These are hidden in the UI right now, we might want to expose them if they turn out to be useful for very large or very small objects (not tested yet) TODO Figure out if we want to expose these options |
 |
double |
NearPlaneDist |
|
 |
EGeometryScriptBakeResolution |
RenderCaptureResolution |
The pixel resolution of render capture photo set |
 |
EGeometryScriptBakeResolution |
Resolution |
The pixel resolution of the generated textures |
 |
EGeometryScriptBakeSamplesPerPixel |
SamplesPerPixel |
Number of samples per pixel |