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Defines direction-specific custom scaling to apply to the FComputeNegativeSpaceOptions::NegativeSpaceTolerance value, based on the direction to the surface For example, this can be used to more closely fit collision shapes on ground surfaces
| Name | FNegativeSpaceDirectionalToleranceScale |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/CollisionFunctions.h |
| Include Path | #include "GeometryScript/CollisionFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FNegativeSpaceDirectionalToleranceScale
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngleRange | double | Angle range around direction within which the scale will be applied, in degrees. | GeometryScript/CollisionFunctions.h |
|
| Direction | FVector | Direction to apply custom tolerance scale. | GeometryScript/CollisionFunctions.h |
|
| ScaleFactor | double | Scale factor to apply to tolerance. Should be in the (0, 1] range. | GeometryScript/CollisionFunctions.h |
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