| bEnableUDIMLayout |
bool |
|
GeometryScript/MeshUVFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| TargetPixelCount |
float |
|
GeometryScript/MeshUVFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| TargetWorldUnits |
float |
|
GeometryScript/MeshUVFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| TexelDensityMode |
EGeometryScriptTexelDensityMode |
|
GeometryScript/MeshUVFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| TextureResolution |
float |
|
GeometryScript/MeshUVFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| UDIMResolutions |
TMap< int32, int32 > |
|
GeometryScript/MeshUVFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
- Meta=(DisplayName="Per UDIM Texture Resolution")
|