Navigation
API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptUVTexelDensityOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshUVFunctions.h |
| Include Path | #include "GeometryScript/MeshUVFunctions.h" |
Syntax
USTRUCT (Blueprintable)
struct FGeometryScriptUVTexelDensityOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableUDIMLayout | bool | GeometryScript/MeshUVFunctions.h |
|
|
| TargetPixelCount | float | GeometryScript/MeshUVFunctions.h |
|
|
| TargetWorldUnits | float | GeometryScript/MeshUVFunctions.h |
|
|
| TexelDensityMode | EGeometryScriptTexelDensityMode | GeometryScript/MeshUVFunctions.h |
|
|
| TextureResolution | float | GeometryScript/MeshUVFunctions.h |
|
|
| UDIMResolutions | TMap< int32, int32 > | GeometryScript/MeshUVFunctions.h |
|