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A set of spheres used to represent a volume.
| Name | FGeometryScriptSphereCovering |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/GeometryScriptTypes.h |
| Include Path | #include "GeometryScript/GeometryScriptTypes.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Sphere Covering"))
struct FGeometryScriptSphereCovering
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Spheres | TSharedPtr< UE::Geometry::FSphereCovering > | GeometryScript/GeometryScriptTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
GeometryScript/GeometryScriptTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FGeometryScriptSphereCovering& Other |
GeometryScript/GeometryScriptTypes.h | ||
bool operator==
(
const FGeometryScriptSphereCovering& Other |
GeometryScript/GeometryScriptTypes.h |