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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptSnapBoundariesOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshRepairFunctions.h |
| Include Path | #include "GeometryScript/MeshRepairFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptSnapBoundariesOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSnapToEdges | bool | Whether to snap vertices to open edges. If false, will only snap together vertices | GeometryScript/MeshRepairFunctions.h |
|
| MaxIterations | int | Maximum number of iterations of boundary snapping to apply. | GeometryScript/MeshRepairFunctions.h |
|
| Tolerance | float | Snapping tolerance | GeometryScript/MeshRepairFunctions.h |
|