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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptSmoothBoneWeightsOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBoneWeightFunctions.h |
| Include Path | #include "GeometryScript/MeshBoneWeightFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptSmoothBoneWeightsOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DistanceWeighingType | EGeometryScriptSmoothBoneWeightsType | The type of algorithm to use for computing the bone weight for each vertex | GeometryScript/MeshBoneWeightFunctions.h |
|
| MaxInfluences | int32 | Maximum number of bones that contribute to each weight. | GeometryScript/MeshBoneWeightFunctions.h |
|
| Stiffness | float | How rigid the binding should be. | GeometryScript/MeshBoneWeightFunctions.h |
|
| VoxelResolution | int32 | The resolution to build the voxelized representation of the mesh, for computing geodesic distance. | GeometryScript/MeshBoneWeightFunctions.h |
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