| DistanceWeighingType |
EGeometryScriptSmoothBoneWeightsType |
The type of algorithm to use for computing the bone weight for each vertex |
GeometryScript/MeshBoneWeightFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
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| MaxInfluences |
int32 |
Maximum number of bones that contribute to each weight. |
GeometryScript/MeshBoneWeightFunctions.h |
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- BlueprintReadWrite
- Category=Options
|
| Stiffness |
float |
How rigid the binding should be. |
GeometryScript/MeshBoneWeightFunctions.h |
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- BlueprintReadWrite
- Category=Options
|
| VoxelResolution |
int32 |
The resolution to build the voxelized representation of the mesh, for computing geodesic distance. |
GeometryScript/MeshBoneWeightFunctions.h |
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- BlueprintReadWrite
- Category=Options
- Meta=(EditCondition="DistanceWeighingType==EGeometryScriptSmoothBoneWeightsType::GeodesicVoxel")
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