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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptSetStaticMeshCollisionOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/CollisionFunctions.h |
| Include Path | #include "GeometryScript/CollisionFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptSetStaticMeshCollisionOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMarkAsCustomized | bool | Whether to mark the static mesh collision as customized when it is set, so that it will not be overwritten on next import. | GeometryScript/CollisionFunctions.h |
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