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API > API/Plugins > API/Plugins/GeometryScriptingCore
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| Name |
FGeometryScriptSetStaticMeshCollisionOptions |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/CollisionFunctions.h |
| Include Path |
#include "GeometryScript/CollisionFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptSetStaticMeshCollisionOptions
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bMarkAsCustomized |
bool |
Whether to mark the static mesh collision as customized when it is set, so that it will not be overwritten on next import. |
GeometryScript/CollisionFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
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