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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptSelectiveTessellateOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSubdivideFunctions.h |
| Include Path | #include "GeometryScript/MeshSubdivideFunctions.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Selective Tessellate Options"))
struct FGeometryScriptSelectiveTessellateOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableMultithreading | bool | GeometryScript/MeshSubdivideFunctions.h |
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| EmptyBehavior | EGeometryScriptEmptySelectionBehavior | EmptyBehavior Defines how an empty input selection should be interpreted | GeometryScript/MeshSubdivideFunctions.h |
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