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API > API/Plugins > API/Plugins/GeometryScriptingCore
| |
|
| Name |
FGeometryScriptSelectiveTessellateOptions |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSubdivideFunctions.h |
| Include Path |
#include "GeometryScript/MeshSubdivideFunctions.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Selective Tessellate Options"))
struct FGeometryScriptSelectiveTessellateOptions
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bEnableMultithreading |
bool |
|
GeometryScript/MeshSubdivideFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| EmptyBehavior |
EGeometryScriptEmptySelectionBehavior |
EmptyBehavior Defines how an empty input selection should be interpreted |
GeometryScript/MeshSubdivideFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|