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Settings to control the triangulation of simple collision primitives used for conversion to mesh or convex hull geometry.
| Name | FGeometryScriptSimpleCollisionTriangulationOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/GeometryScriptTypes.h |
| Include Path | #include "GeometryScript/GeometryScriptTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptSimpleCollisionTriangulationOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApproximateLevelSetsWithCubes | bool | Whether to cheaply approximate level sets with cubes. Otherwise, will use marching cubes. | GeometryScript/GeometryScriptTypes.h |
|
| CapsuleCircleSteps | int32 | When triangulating a capsule, number of vertices to use for the circular cross-sections. | GeometryScript/GeometryScriptTypes.h |
|
| CapsuleHemisphereSteps | int32 | When triangulating a capsule's spherical endcaps, number of vertices to use on the arcs across the endcaps. | GeometryScript/GeometryScriptTypes.h |
|
| SphereStepsPerSide | int32 | When triangulating a sphere by deforming a cube to the sphere, number of vertices to use along each edge of the cube. | GeometryScript/GeometryScriptTypes.h |
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