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| Name | FGeometryScriptPruneBoneWeightsOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBoneWeightFunctions.h |
| Include Path | #include "GeometryScript/MeshBoneWeightFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptPruneBoneWeightsOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIgnoredInvalidBones | bool | Ignore invalid bones. Otherwise, if invalid bones are given, the operation terminates with an error | GeometryScript/MeshBoneWeightFunctions.h |
|
| ReassignmentType | EGeometryScriptPruneBoneWeightsAssignmentType | Specifies how the weight of the removed bone from a vertex's bone weights list gets reassigned. | GeometryScript/MeshBoneWeightFunctions.h |
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