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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptPolygonsTriangulationOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshPrimitiveFunctions.h |
| Include Path | #include "GeometryScript/MeshPrimitiveFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptPolygonsTriangulationOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bStillAppendOnTriangulationError | bool | Whether to still append the triangulation in error cases typically, cases where the input contained intersecting edges. | GeometryScript/MeshPrimitiveFunctions.h |
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