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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptPerlinNoiseOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshDeformFunctions.h |
| Include Path | #include "GeometryScript/MeshDeformFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptPerlinNoiseOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyAlongNormal | bool | GeometryScript/MeshDeformFunctions.h |
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| BaseLayer | FGeometryScriptPerlinNoiseLayerOptions | GeometryScript/MeshDeformFunctions.h |
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| EmptyBehavior | EGeometryScriptEmptySelectionBehavior | EmptyBehavior Defines how an empty input selection should be interpreted | GeometryScript/MeshDeformFunctions.h |
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