Navigation
API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptNonUniformPointSamplingOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSamplingFunctions.h |
| Include Path | #include "GeometryScript/MeshSamplingFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptNonUniformPointSamplingOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInvertWeights | bool | If true, weight values are inverted | GeometryScript/MeshSamplingFunctions.h |
|
| MaxSamplingRadius | float | If MaxSampleRadius > SampleRadius, then output sample radius will be in range [SampleRadius, MaxSampleRadius] | GeometryScript/MeshSamplingFunctions.h |
|
| SizeDistribution | EGeometryScriptSamplingDistributionMode | SizeDistribution setting controls the distribution of sample radii | GeometryScript/MeshSamplingFunctions.h |
|
| SizeDistributionPower | double | SizeDistributionPower is used to control how extreme the Size Distribution shift is. | GeometryScript/MeshSamplingFunctions.h |
|
| WeightMode | EGeometryScriptSamplingWeightMode | WeightMode controls how any active Weight scheme is used to affect sample radius | GeometryScript/MeshSamplingFunctions.h |
|