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Configuration settings for Nanite Rendering on StaticMesh Assets
| Name | FGeometryScriptNaniteOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshAssetFunctions.h |
| Include Path | #include "GeometryScript/MeshAssetFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptNaniteOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | Set Nanite to Enabled/Disabled | GeometryScript/MeshAssetFunctions.h |
|
| FallbackPercentTriangles | float | Percentage of triangles to maintain in Fallback Mesh used when Nanite is unavailable | GeometryScript/MeshAssetFunctions.h |
|
| FallbackRelativeError | float | Relative Error to maintain in Fallback Mesh used when Nanite is unavailable. | GeometryScript/MeshAssetFunctions.h |
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