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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/FGeometryScriptMeshSelection
Description
Call PerVertexFunc for each VertexID in the Selection. For Triangle Selections, Triangles Vertex tuples are enumerated and accumulated in a TSet. For PolyGroup Selections, a full mesh iteration is used to find all Triangle Vertices in the groups (accumulated in a TSet)
| Name | ProcessByVertexID |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/GeometryScriptSelectionTypes.h |
| Include Path | #include "GeometryScript/GeometryScriptSelectionTypes.h" |
| Source | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Private/GeometryScriptSelectionTypes.cpp |
void ProcessByVertexID
(
const UE::Geometry::FDynamicMesh3 & Mesh,
TFunctionRef < void> PerVertexFunc,
bool bProcessAllVertsIfSelectionEmpty
) const